ACM SIGGRAPH Technical Video Review, Volume 88: InterCHI 1993
Conference on Human Factors in Computing Systems
Running Time: 11 minutes. A HERC Production.
This abstract was published in INTERCHI'93: ACM Conference on Human Factors in Computing Systems, p 521, Amsterdam, Netherlands, 1993.
(c) Copyright 1993
KEYWORDS: stereoscopic displays, 3-D, virtual reality, remote manipulation, teleoperation
NOTE: Portions of this video are in alternating field stereoscopic video format. Appropriate viewing equipment is needed to perceive the stereoscopic effect. [5]
We have created a virtual pointer using calibrated stereoscopic computer graphics (SG), and with our ARGOS system combine the SG image with the SV, so that the virtual pointer appears within the remote world. The operator can move it around freely and, by aligning it with objects in the remote world, can determine their position. [3] ARGOS combines human abilities of perception and comprehension with computer abilities of precise calculation and graphic displays to create an augmented system with greater functionality than either alone.
A extension of the virtual pointer is the virtual tape-measure, which can be used to measure sizes and distances in the remote world. [5] For example, the virtual tape-measure can be used to measure the sizes and positions of landmarks on a microscopic scale, such as within cells.
With sufficient graphic and computing power, it is possible to create and animate virtual objects of any complexity and realism desired. Working in structured environments, ARGOS can enhance video images by overlaying wire-frame edges on known objects. [4] In unstructured environments, ARGOS can integrate information from other sensors such as radar and sonar with the SV. Architectural visualisation, training, medical imaging and simulation are some of the fields that we are currently exploring. Machine vision capabilities are expanding the potential of our ARGOS system even further. [6]
2. Drascic, D. "Skill Acquisition and Task Performance in Teleoperation using Monoscopic and Stereoscopic Video Remote Viewing", Proceedings of the Human Factors Society 35th Annual Meeting, 1367-71, Sep. 1991
3. Drascic, D., Milgram, P., "Positioning Accuracy of a Virtual Stereographic Pointer in a Real Stereoscopic Video World", SPIE Vol 1457 Stereoscopic Displays and Applications II, March 1991
4. Milgram, P., Drascic, D., Grodski, J.J. "Enhancement of 3-D video displays by means of superimposed stereo-graphics", Proceedings of the Human Factors Society 35th Annual Meeting, 1367-71, Sep. 1991
5. Milgram, P., Drascic, D., Grodski, J.J. "A Virtual Stereographic Pointer for a Real Three-Dimensional Video World", INTERACT `90: Third IFIP Conference on Human-Computer Interaction, August 1990
6. Zhai, S., Milgram, P. "A telerobotic virtual control system", SPIE Vol 1612, Cooperative Intelligent Robotics in Space II, Nov. 1991
David Drascic, drascic@ie.utoronto.ca

Various stereoscopic camera configurations

The operator wears special glasses in order to see the 3-D
image

Combined left and right views look like this; the glasses separate
them for the left eye and the right eye.

This shows the Virtual Pointer in operation, measuring the
distance from the foreground chair to the back. Sorry the colours
aren't better.

Here the Virtual Pointer draws a path in space for the robot to
follow.

Here the Augmented Reality system is shown to enhance the view of
the shuttle bay by drawing in a wire-frame outline of the edges within
the bay, making them more clearly visible. (In the video it does,
anyway.)

An example of a simple wire-frame table and chair, drawing in
stereo by an Amiga. It looks much more impressive in stereo.

The operator controls the virtual robot in real time, and the real
robot follows along when the operator tells it to. Good for long time
delays or senstive tasks. The stereoscopic view of the "phantom
robot" makes it easy to position it precisely in space, much better
than is possible with similar monoscopic systems.

Here the operator moves a real robot by "grabbing" the end with a
virtual hand.

Here the operator controls a virtual robot in the same
manner.

Although this is hard to make out, it looks much better
in the video in stereo. This frame was grabbed from a copy of a copy
of copy. It shows a computer drawn desk that rises out of the floor
and then flies towards the viewer, looking very impressive in the
original, if I say so myself. :-)
