This section provides brief descriptions of the four input techniques
used in Experiment 1. More formal and detailed descriptions of
these input schemes are provided in Appendix 1.
2.6.1 Isotonic Position Control
The physical interface for the isotonic position control condition in Experiment 1 was the MITS glove, designed and built by the author. An Ascension BirdTM magnetic tracker was attached to the centre of the palm of the glove, the rotational centre of the hand. Also mounted on the palm of the glove was a clutch with a T-bar. The clutch could easily be pressed down by closing the fingers (Figure 2.5).

While using the isotonic position control technique, the user
operated the input device in one of two interaction states. When
the userÌs hand was open, the hand movement did not have
any effect on the cursor. When the userÌs hand was closed
(by pressing the clutch down), the controller became engaged and
the manipulated object would be slaved to the hand motion. The
operation of the isotonic position control technique is described
more formally and in more detail in section A1.1 of Appendix 1.
2.6.2 Isotonic Rate Control
The isotonic rate control was similar to the isotonic position
control (two states), but the cursor velocity, rather than the
cursor position, was proportional to the hand displacement. The
more a user's hand moved after closing the clutch, the faster
the cursor moved. Objects stopped instantly after the clutch was
released (see A1.2 in Appendix 1 for detail).
2.6.3 Isometric Position Control
The 6 DOF isometric sensor used in the experiment was a SpaceballTM
(Figure 2.6), manufactured by Spaceball Technology Inc., Boston,
MA.

With the isometric position control scheme, the user also operated
in one of two interaction states. The button on the Spaceball
(situated beneath the membrane of ball at the front) was employed
to switch between the two states of operation. When the button
was pressed, the controller became engaged and the cursor's movement
was proportional to the force/torque that the user applied to
the ball. Once the button was released, the cursor remained where
it was. The user might have to switch between the two states several
times in order to move the cursor over large distance without
exerting excessive force/torque. The operation of the isometric
position control technique is described more formally and in more
detail in section A1.3 of Appendix 1.
2.6.4 Isometric Rate Control
The isometric rate control was a single state scheme. The objectÌs
velocity was proportional to the force/torque applied on the Spaceball
(see A1.4 in Appendix 1 for detail).